add burger
This commit is contained in:
parent
ac43825c27
commit
d4a6c599ac
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@ -2,7 +2,12 @@
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# channel:
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# id: "✧𝓓𝓔𝓥 𝓡𝓸𝓸𝓶✧"
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# allowColorChanging: true
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# - uri: wss://mppclone.com:8443
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# channel:
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# id: "test/fishing"
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# allowColorChanging: true
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- uri: wss://mppclone.com:8443
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channel:
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id: "test/fishing"
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id: "keller room"
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allowColorChanging: true
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@ -0,0 +1,13 @@
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import Command from "@server/commands/Command";
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export const info = new Command(
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"info",
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["info"],
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"Get your own user ID",
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"info",
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"command.general.info",
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async ({ id, command, args, prefix, part, user }) => {
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return `🌊 Made by Hri7566 | Original created by Brandon Lockaby`;
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},
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false
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);
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@ -23,6 +23,8 @@ import { tree } from "./fishing/tree";
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import { pick } from "./fishing/pick";
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import { fid } from "./util/fid";
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import { chance } from "./util/chance";
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import { info } from "./general/info";
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import { burger } from "./util/burger";
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// import { give } from "./inventory/give";
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interface ICommandGroup {
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@ -36,7 +38,7 @@ export const commandGroups: ICommandGroup[] = [];
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const generalGroup: ICommandGroup = {
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id: "general",
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displayName: "General",
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commands: [help, color, myid]
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commands: [help, color, myid, info]
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};
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commandGroups.push(generalGroup);
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@ -52,7 +54,7 @@ commandGroups.push(fishingGroup);
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const inventoryGroup: ICommandGroup = {
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id: "inventory",
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displayName: "Inventory",
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commands: [inventory, take, eat, sack, pokemon, yeet /* give */]
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commands: [inventory, take, eat, sack, pokemon, yeet, burger /* give */]
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};
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commandGroups.push(inventoryGroup);
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@ -0,0 +1,29 @@
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import { addBack } from "@server/backs";
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import Command from "@server/commands/Command";
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import { getInventory, updateInventory } from "@server/data/inventory";
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import { addItem } from "@server/items";
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export const burger = new Command(
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"burger",
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["burger"],
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"Get a burger",
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"burger",
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"command.util.burger",
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async ({ id, command, args, prefix, part, user }) => {
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const burger = {
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id: "burger",
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name: "Burger",
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objtype: "item",
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emoji: "🍔"
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};
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const inv = await getInventory(user.inventoryId);
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if (!inv) return "something has gone *terribly* wrong";
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addItem(inv.items as unknown as IObject[], burger);
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await updateInventory(inv);
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return "you now have burger";
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},
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false
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);
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@ -20,7 +20,7 @@ export async function tick() {
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let winner =
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Object.values(fishers)[
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Math.floor(Math.random() * Object.values(fishers).length)
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Math.floor(Math.random() * Object.values(fishers).length)
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];
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if (!winner) return;
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@ -44,7 +44,8 @@ export async function tick() {
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if (r < data.chance / 10) {
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// After 60 minutes, reset chance
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if (data.t > 60 * 60000) await resetFishingChance(user.id);
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if (data.t > Date.now() + 60 * 60000)
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await resetFishingChance(user.id);
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stopFishing(
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winner.id,
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@ -66,7 +67,13 @@ export async function tick() {
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addBack(winner.id, {
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m: "sendchat",
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channel: winner.channel,
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message: `Our good friend @${user.id} caught a ${size} ${emoji}${animal.name}! ready to ${p}eat or ${p}fish again${winner.autofish ? " (AUTOFISH is enabled)" : ""}`,
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message: `Our good friend @${
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user.id
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} caught a ${size} ${emoji}${
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animal.name
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}! ready to ${p}eat or ${p}fish again${
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winner.autofish ? " (AUTOFISH is enabled)" : ""
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}`,
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isDM: winner.isDM,
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id: winner.userID
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});
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@ -157,7 +164,7 @@ export async function getFishingChance(userID: string) {
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export async function resetFishingChance(userID: string) {
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const key = `fishingChance~${userID}`;
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logger.debug("Resetting fishing chance for user " + userID);
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// logger.debug("Resetting fishing chance for user " + userID);
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await kvSet(key, {
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t: Date.now(),
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chance: 1
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@ -7,11 +7,12 @@ import { Logger } from "@util/Logger";
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import { loadConfig } from "@util/config";
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import { addTickEvent, removeTickEvent } from "@util/tick";
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export const locations = loadConfig<ILocation[]>("config/locations.yml", [
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export const locations = loadConfig<TAnyLocation[]>("config/locations.yml", [
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{
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id: "pond",
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name: "Pond",
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nearby: ["lake", "river", "sea"],
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canFish: true,
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hasSand: true,
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objects: []
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},
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@ -19,6 +20,7 @@ export const locations = loadConfig<ILocation[]>("config/locations.yml", [
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id: "lake",
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name: "Lake",
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nearby: ["pond", "river", "sea"],
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canFish: true,
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hasSand: false,
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objects: []
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},
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@ -26,6 +28,7 @@ export const locations = loadConfig<ILocation[]>("config/locations.yml", [
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id: "river",
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name: "River",
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nearby: ["pond", "lake", "sea"],
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canFish: true,
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hasSand: false,
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objects: []
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},
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id: "sea",
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name: "Sea",
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nearby: ["pond", "lake", "river"],
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canFish: true,
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hasSand: true,
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objects: []
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},
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{
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id: "shop",
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name: "Shop",
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nearby: ["pond", "lake", "river"],
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isShop: true,
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objects: []
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}
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]);
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@ -49,9 +60,10 @@ const logger = new Logger("Places");
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export function populateSand() {
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for (const loc of locations) {
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if (!("hasSand" in loc)) continue;
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if (!loc.hasSand) continue;
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let existing = loc.objects.find(obj => obj.id == "sand");
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let existing = loc.objects.find((obj: ILocation) => obj.id == "sand");
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if (typeof existing !== "undefined") continue;
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loc.objects.push(sand);
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@ -9,9 +9,6 @@ export const fish: IBehaviorDefinition = {
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const fish = obj as IFish;
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console.log(fish)
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console.log(fish.rarity);
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// 50%
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if (r < 0.5) {
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const color = new CosmicColor(
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return {
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success: true,
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shouldRemove: true
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}
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};
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}
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}
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}
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@ -101,9 +101,26 @@ interface ILocation {
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name: string;
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nearby: string[];
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objects: IObject[];
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hasSand: boolean;
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}
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interface IFishingLocation extends ILocation {
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canFish: true;
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}
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interface ISandyLocation extends ILocation {
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hasSand: true;
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}
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interface IShopLocation extends ILocation {
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isShop: true;
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}
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type TAnyLocation =
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| ILocation
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| IFishingLocation
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| ISandyFishingLocation
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| IShopLocation;
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interface TFisher {
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id: string;
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userID: string;
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