75 lines
2.2 KiB
Go
75 lines
2.2 KiB
Go
// Copyright 2016 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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//go:build !bindata
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package templates
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import (
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"html/template"
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"io/fs"
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"os"
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"path/filepath"
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texttmpl "text/template"
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"code.gitea.io/gitea/modules/setting"
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)
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var (
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subjectTemplates = texttmpl.New("")
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bodyTemplates = template.New("")
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)
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// GetAsset returns asset content via name
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func GetAsset(name string) ([]byte, error) {
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bs, err := os.ReadFile(filepath.Join(setting.CustomPath, name))
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if err != nil && !os.IsNotExist(err) {
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return nil, err
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} else if err == nil {
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return bs, nil
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}
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return os.ReadFile(filepath.Join(setting.StaticRootPath, name))
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}
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// walkTemplateFiles calls a callback for each template asset
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func walkTemplateFiles(callback func(path, name string, d fs.DirEntry, err error) error) error {
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if err := walkAssetDir(filepath.Join(setting.CustomPath, "templates"), true, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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if err := walkAssetDir(filepath.Join(setting.StaticRootPath, "templates"), true, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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return nil
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}
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// GetTemplateAssetNames returns list of template names
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func GetTemplateAssetNames() []string {
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tmpls := getDirTemplateAssetNames(filepath.Join(setting.CustomPath, "templates"))
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tmpls2 := getDirTemplateAssetNames(filepath.Join(setting.StaticRootPath, "templates"))
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return append(tmpls, tmpls2...)
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}
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func walkMailerTemplates(callback func(path, name string, d fs.DirEntry, err error) error) error {
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if err := walkAssetDir(filepath.Join(setting.StaticRootPath, "templates", "mail"), false, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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if err := walkAssetDir(filepath.Join(setting.CustomPath, "templates", "mail"), false, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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return nil
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}
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// BuiltinAsset will read the provided asset from the embedded assets
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// (This always returns os.ErrNotExist)
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func BuiltinAsset(name string) ([]byte, error) {
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return nil, os.ErrNotExist
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}
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// BuiltinAssetNames returns the names of the embedded assets
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// (This always returns nil)
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func BuiltinAssetNames() []string {
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return nil
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}
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