Fix memory issues and insert unhinged comments
This commit is contained in:
parent
8ab74266e2
commit
828443cb93
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@ -7,6 +7,11 @@ import { ChannelList } from "./ChannelList";
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const logger = new Logger("Channel Forceloader");
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/**
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* Forceloads a channel
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* @param id The channel ID
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* @returns Whether the channel was loaded
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*/
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export function forceloadChannel(id: string) {
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try {
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logger.info("Forceloading", id);
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@ -17,6 +22,11 @@ export function forceloadChannel(id: string) {
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}
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}
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/**
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* Unforceloads a channel
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* @param id The channel ID
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* @returns Whether the channel was unloaded
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*/
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export function unforceloadChannel(id: string) {
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const ch = ChannelList.getList().find(ch => ch.getID() == id);
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if (!ch) return false;
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@ -27,6 +37,10 @@ export function unforceloadChannel(id: string) {
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return true;
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}
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/**
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* Forceloads all forceload-configured channels
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* This is meant to be called on startup
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**/
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export function loadForcedStartupChannels() {
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let hasFullChannel = false;
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32
src/index.ts
32
src/index.ts
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@ -4,15 +4,47 @@
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* by Hri7566
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*/
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// There are a lot of unhinged bs comments in this repo
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// Pay no attention to the ones that cuss you out
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// If you don't load the server first, bun will literally segfault
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import "./ws/server";
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import { loadForcedStartupChannels } from "./channel/forceLoad";
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import { Logger } from "./util/Logger";
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// Let's construct an entire object just for one thing to be printed
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// and then keep it in memory for the entirety of runtime
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const logger = new Logger("Main");
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logger.info("Forceloading startup channels...");
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loadForcedStartupChannels();
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// This literally breaks editors and they stick all the imports here instead of at the top
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import "./util/readline";
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import { Socket, socketsBySocketID } from "./ws/Socket";
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import { createSocketID } from "./util/id";
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// Nevermind we use it twice
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logger.info("Ready");
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// Connect 5 sockets
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const sockets = [];
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for (let i = 0; i < 5; i++) {
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setTimeout(() => {
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const socket = new Socket(undefined, createSocketID());
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socket.on("ready", () => {
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logger.info(`Socket ${i} is ready`);
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});
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socket.setChannel("lobby");
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sockets.push(socket);
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if (socket.socketID == undefined) {
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socket.socketID = createSocketID();
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}
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socketsBySocketID.set(socket.socketID, socket);
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}, i * 5000);
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}
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@ -1,11 +1,15 @@
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import { padNum, unimportant } from "./helpers";
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/**
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* A logger that doesn't fuck with the readline prompt
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* timestamps are likely wrong because of js timezones
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**/
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export class Logger {
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private static log(method: string, ...args: any[]) {
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// Clear current line
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// Un-fuck the readline prompt
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process.stdout.write("\x1b[2K\r");
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// Log our stuff
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// Log
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(console as unknown as Record<string, (..._args: any[]) => any>)[
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method
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](
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@ -14,7 +18,7 @@ export class Logger {
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...args
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);
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// Fix the readline prompt (spooky cringe code)
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// Re-print the readline prompt (spooky cringe global variable)
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if ((globalThis as unknown as any).rl)
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(globalThis as unknown as any).rl.prompt();
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}
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@ -1,9 +1,20 @@
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// Gray console text
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/**
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* Gray console text maker
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* @param str String to gray
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* @returns Gray string to put in console
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**/
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export function unimportant(str: string) {
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return `\x1b[90m${str}\x1b[0m`;
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}
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// Pad time strings
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/**
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* Pad time strings
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* @param num Number to pad
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* @param padAmount Amount of padding
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* @param padChar Character to pad with
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* @param left Whether to pad left or right
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* @returns Padded string
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**/
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export function padNum(
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num: number,
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padAmount: number,
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@ -21,6 +32,9 @@ export const encoder = new TextEncoder();
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/**
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* Check if an object has a property
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* @param obj Object to check
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* @param property Property to check
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* @returns Whether the object has the property
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**/
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export function hasOwn(obj: any, property: string | number | Symbol) {
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return (Object as unknown as any).hasOwn(obj, property);
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@ -47,7 +61,15 @@ export function darken(color: string, amount = 0x40) {
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return `#${r.toString(16).padStart(2, "0")}${g.toString(16).padStart(2, "0")}${b.toString(16).padStart(2, "0")}`;
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}
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// Brandon made this literally eons ago and it's fucking hilarious
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// spooky.jsaurus
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// NOT the same as poop_text
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/**
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* Make text spoopy
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* @param message Message to spoop
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* @returns Spooped message
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**/
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export function spoop_text(message: string) {
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var old = message;
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message = "";
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return message;
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}
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/**
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* Mix two objects
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* @param obj1 Object to mix into
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* @param obj2 Object to mix
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**/
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export function mixin(obj1: any, obj2: any) {
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for (const key of Object.keys(obj2)) {
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obj1[key] = obj2[key];
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@ -75,3 +75,49 @@ Command.addCommand(
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}
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})
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);
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Command.addCommand(
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new Command(["js", "eval"], "js <code>", async msg => {
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function roughSizeOfObject(object: any) {
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const objectList: any[] = [];
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const stack = [object];
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let bytes = 0;
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while (stack.length) {
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const value = stack.pop();
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switch (typeof value) {
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case 'boolean':
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bytes += 4;
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break;
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case 'string':
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bytes += value.length * 2;
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break;
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case 'number':
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bytes += 8;
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break;
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case 'object':
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if (!objectList.includes(value)) {
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objectList.push(value);
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for (const prop in value) {
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if (value.hasOwnProperty(prop)) {
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stack.push(value[prop]);
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}
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}
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}
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break;
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}
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}
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return bytes;
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}
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if (msg.args.length > 1) {
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try {
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const output = eval(msg.args[1]);
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return output;
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} catch (err) {
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return err;
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}
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}
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})
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);
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@ -36,6 +36,11 @@ const logger = new Logger("Sockets");
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type CursorValue = string | number;
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/**
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* Extended websocket thing
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* Most poeple call this "Client" but it's not on the client...
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* This is likely the source of my memory leaks
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**/
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export class Socket extends EventEmitter {
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private id: string;
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private _id: string;
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) {
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super();
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// real user?
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if (ws) {
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// Real user
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this.ip = ws.data.ip;
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let foundSocket;
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let count = 0;
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// big boi loop
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for (const socket of socketsBySocketID.values()) {
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// Skip us
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if (socket.socketID == this.socketID) continue;
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// Are they real?
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if (socket.ws) {
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// Are they connected?
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if (socket.ws.readyState !== 1) continue;
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}
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// Same user ID?
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if (socket.getUserID() == this.getUserID()) {
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foundSocket = socket;
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count++;
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}
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if (count >= 4) {
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// Too many go away
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this.destroy();
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}
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// logger.debug("Found socket?", foundSocket);
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// If there is another socket, use their ID for some reason I forgot
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// otherwise, make a new one
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if (!foundSocket) {
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// Use new session ID
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this.id = createID();
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this.id = foundSocket.id;
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// Break us off
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// didn't work nvm
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//this.id = "broken";
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//this.destroy();
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}
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// Load stuff
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(async () => {
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// Load our user data
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await this.loadUser();
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// Set our rate limits
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this.resetRateLimits();
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this.setNoteQuota(NoteQuota.PARAMS_RIDICULOUS);
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// Bind a bunch of our event listeners so we do stuff when told to
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this.bindEventListeners();
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// Send a challenge to the browser for MPP.net frontends
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if (config.browserChallenge == "basic") {
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this.sendArray([{
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m: "b",
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}
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})();
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// all done
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this.emit("ready");
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}
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}
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/**
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* Get the user ID of this socket
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* Get the user ID (_id) of this socket
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* @returns User ID
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**/
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public getUserID() {
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}
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/**
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* Get the participant ID of this socket
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* Get the participant ID (id) of this socket
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* @returns Participant ID
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**/
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public getParticipantID() {
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/**
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* Ban this socket's user for doing bad things
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* this doesn't actually ban the user, it just sends a notification right now FIXME
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* @param duration Duration of the ban in milliseconds
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* @param reason Reason for the ban
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**/
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public ban(duration: number, reason: string) {
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// TODO cleaner ban system
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}
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export const socketsBySocketID = new Map<string, Socket>();
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(globalThis as any).socketsBySocketID = socketsBySocketID;
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/**
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* Find a socket by their participant ID
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* bad don't use for unique sockets
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* @param id Participant ID to find
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* @returns Socket object
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**/
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export function findSocketByPartID(id: string) {
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for (const socket of socketsBySocketID.values()) {
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if (socket.getParticipantID() == id) return socket;
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}
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}
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/**
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* Find all sockets by their user ID
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* also not unique
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* @param _id User ID to find
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* @returns Socket objects
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**/
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export function findSocketsByUserID(_id: string) {
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const sockets = [];
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return sockets;
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}
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/**
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* Find a socket by their IP
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* probably not unique if they're on different tabs
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* @param ip IP to find
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* @returns Socket object
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**/
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export function findSocketByIP(ip: string) {
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for (const socket of socketsBySocketID.values()) {
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if (socket.getIP() == ip) {
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@ -22,18 +22,18 @@ export const adminLimits: RateLimitConstructorList = {
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chains: {
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userset: () =>
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new RateLimitChain(
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config.admin.chains.userset.interval,
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config.admin.chains.userset.num
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config.admin.chains.userset.num,
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config.admin.chains.userset.interval
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),
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chset: () =>
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new RateLimitChain(
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config.admin.chains.chset.interval,
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config.admin.chains.userset.num
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config.admin.chains.chset.num,
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config.admin.chains.userset.interval
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),
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n: () =>
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new RateLimitChain(
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config.admin.chains.n.interval,
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config.admin.chains.userset.num
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config.admin.chains.n.num,
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config.admin.chains.userset.interval
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)
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}
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};
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@ -22,18 +22,18 @@ export const crownLimits: RateLimitConstructorList = {
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chains: {
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userset: () =>
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new RateLimitChain(
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config.crown.chains.userset.interval,
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config.crown.chains.userset.num
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config.crown.chains.userset.num,
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config.crown.chains.userset.interval
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),
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chset: () =>
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new RateLimitChain(
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config.crown.chains.chset.interval,
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config.crown.chains.userset.num
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config.crown.chains.chset.num,
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config.crown.chains.userset.interval
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),
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n: () =>
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new RateLimitChain(
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config.crown.chains.n.interval,
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config.crown.chains.userset.num
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config.crown.chains.n.num,
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config.crown.chains.userset.interval
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)
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}
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};
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@ -22,18 +22,18 @@ export const userLimits: RateLimitConstructorList = {
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chains: {
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userset: () =>
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new RateLimitChain(
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config.user.chains.userset.interval,
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config.user.chains.userset.num
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config.user.chains.userset.num,
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config.user.chains.userset.interval
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),
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chset: () =>
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new RateLimitChain(
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config.user.chains.chset.interval,
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config.user.chains.userset.num
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config.user.chains.chset.num,
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config.user.chains.userset.interval
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),
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n: () =>
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new RateLimitChain(
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config.user.chains.n.interval,
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config.user.chains.userset.num
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config.user.chains.n.num,
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config.user.chains.userset.interval
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)
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}
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};
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@ -19,6 +19,8 @@ async function getIndex() {
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// nobody realistically uses templates in 2024 and documents
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// it well enough to say what library they used
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// I totally forget if this even works
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const index = Bun.file("./public/index.html");
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const rendered = nunjucks.renderString(await index.text(), {
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@ -91,11 +93,15 @@ export const app = Bun.serve<{ ip: string }>({
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// logger.debug("Connection at " + socket.getIP());
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// Let's put it in the dinner bucket.
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socketsBySocketID.set((socket.socketID as any), socket);
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if (socket.socketID == undefined) {
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socket.socketID = createSocketID();
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}
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socketsBySocketID.set(socket.socketID, socket);
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},
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message: (ws, message) => {
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// "Let's make it binary" said all websocket developers for some reason
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// Fucking string
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const msg = message.toString();
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// Let's find out wtf they even sent
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@ -103,8 +109,6 @@ export const app = Bun.serve<{ ip: string }>({
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},
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close: (ws, code, message) => {
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// logger.debug("Close called");
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// This usually gets called when someone leaves,
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// but it's also used internally just in case
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// some dickhead can't close their tab like a
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Reference in New Issue