diff --git a/src/channel/Channel.ts b/src/channel/Channel.ts index 9fc84e0..4cd46f8 100644 --- a/src/channel/Channel.ts +++ b/src/channel/Channel.ts @@ -55,9 +55,9 @@ export class Channel extends EventEmitter { if (!this.isLobby()) { if (set) { - this.logger.debug("Passed settings:", set); + //this.logger.debug("Passed settings:", set); const validatedSet = validateChannelSettings(set); - this.logger.debug("Validated settings:", validatedSet); + //this.logger.debug("Validated settings:", validatedSet); for (const key of Object.keys(set)) { if ((validatedSet as any)[key] === false) continue; @@ -94,13 +94,13 @@ export class Channel extends EventEmitter { this.logger.info("Loaded Chat History."); this.on("update", () => { - this.logger.debug("-------- UPDATE START --------"); + //this.logger.debug("-------- UPDATE START --------"); // Send updated info for (const socket of socketsBySocketID.values()) { for (const p of this.ppl) { //if (socket.getParticipantID() == p.id) { if (p.uuids.includes(socket.getUUID())) { - this.logger.debug("sending to", socket.getUUID()) + //this.logger.debug("sending to", socket.getUUID()) socket.sendChannelUpdate( this.getInfo(), this.getParticipantList() @@ -198,12 +198,14 @@ export class Channel extends EventEmitter { if (set.owner_id) set.owner_id = undefined; } + /* this.logger.debug( "Dreaded color2 conditions:", typeof set.color == "string", "and", typeof set.color2 == "undefined" ); + */ if ( typeof set.color == "string" && @@ -263,7 +265,7 @@ export class Channel extends EventEmitter { public join(socket: Socket): void { //! /!\ Players are forced to join the same channel on two different tabs! //? TODO Should this be a bug or a feature? - this.logger.debug("join triggered"); + //this.logger.debug("join triggered"); if (this.isDestroyed()) return; const part = socket.getParticipant() as Participant;