sm64coopdx/actors/breakable_box/collision.inc.c

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#include "pc/rom_assets.h"
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// Breakable Box
// 0x08012D70 - 0x08012DF4
ROM_ASSET_LOAD_COLLISION(breakable_box_seg8_collision_08012D70, 0x001f2200, 59076, 0x00012d70, 132);
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UNUSED static const u32 breakable_box_unused_1 = 0;
UNUSED static const u64 breakable_box_unused_2 = 0;