sm64coopdx/actors/unagi/anims/anim_05010B54.inc.c

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#include "pc/rom_assets.h"
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// 0x050104A0
ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_050104A0, 0x0013b910, 41727, 0x000104a0, 1524);
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// 0x05010A94
ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_05010A94, 0x0013b910, 41727, 0x00010a94, 192);
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// 0x05010B54
static const struct Animation unagi_seg5_anim_05010B54 = {
0,
0,
0,
0,
0x36,
ANIMINDEX_NUMPARTS(unagi_seg5_animindex_05010A94),
unagi_seg5_animvalue_050104A0,
unagi_seg5_animindex_05010A94,
0,
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ANIM_FIELD_LENGTH(unagi_seg5_animvalue_050104A0),
ANIM_FIELD_LENGTH(unagi_seg5_animindex_05010A94),
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};