sm64coopdx/actors/unagi/anims/anim_05011890.inc.c

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#include "pc/rom_assets.h"
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// 0x050114A0
ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_050114A0, 0x0013b910, 41727, 0x000114a0, 816);
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// 0x050117D0
ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_050117D0, 0x0013b910, 41727, 0x000117d0, 192);
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// 0x05011890
static const struct Animation unagi_seg5_anim_05011890 = {
1,
0,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(unagi_seg5_animindex_050117D0),
unagi_seg5_animvalue_050114A0,
unagi_seg5_animindex_050117D0,
0,
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ANIM_FIELD_LENGTH(unagi_seg5_animvalue_050114A0),
ANIM_FIELD_LENGTH(unagi_seg5_animindex_050117D0),
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};