sm64coopdx/assets/anims/anim_01_02.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_01[] = {
1,
189,
0,
0,
0x50,
ANIMINDEX_NUMPARTS(anim_01_02_indices),
anim_01_02_values,
anim_01_02_indices,
0,
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ANIM_FIELD_LENGTH(anim_01_02_values),
ANIM_FIELD_LENGTH(anim_01_02_indices),
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};
static const struct Animation anim_02[] = {
1,
189,
0,
0,
0x01,
ANIMINDEX_NUMPARTS(anim_01_02_indices),
anim_01_02_values,
anim_01_02_indices,
0,
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ANIM_FIELD_LENGTH(anim_01_02_values),
ANIM_FIELD_LENGTH(anim_01_02_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_01_02_indices, 0x004ed200, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_01_02_values, 0x004ed2fc, 6576, 0x00000000, 6576);
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