#include "pc/rom_assets.h"
static const struct Animation anim_13[] = {
1,
189,
0,
0x17,
ANIMINDEX_NUMPARTS(anim_13_indices),
anim_13_values,
anim_13_indices,
ANIM_FIELD_LENGTH(anim_13_values),
ANIM_FIELD_LENGTH(anim_13_indices),
};
ROM_ASSET_LOAD_ANIM(anim_13_indices, 0x004f62ec, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_13_values, 0x004f63e8, 1678, 0x00000000, 1678);