#include "pc/rom_assets.h"
static const struct Animation anim_14[] = {
1,
189,
0,
0x0F,
ANIMINDEX_NUMPARTS(anim_14_indices),
anim_14_values,
anim_14_indices,
ANIM_FIELD_LENGTH(anim_14_values),
ANIM_FIELD_LENGTH(anim_14_indices),
};
ROM_ASSET_LOAD_ANIM(anim_14_indices, 0x004f6a90, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_14_values, 0x004f6b8c, 1102, 0x00000000, 1102);