sm64coopdx/assets/anims/anim_16.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_16[] = {
0,
189,
0,
0,
0x64,
ANIMINDEX_NUMPARTS(anim_16_indices),
anim_16_values,
anim_16_indices,
0,
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ANIM_FIELD_LENGTH(anim_16_values),
ANIM_FIELD_LENGTH(anim_16_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_16_indices, 0x004f74ac, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_16_values, 0x004f75a8, 4452, 0x00000000, 4452);
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