#include "pc/rom_assets.h"
static const struct Animation anim_19[] = {
1,
189,
0,
0x56,
ANIMINDEX_NUMPARTS(anim_19_indices),
anim_19_values,
anim_19_indices,
ANIM_FIELD_LENGTH(anim_19_values),
ANIM_FIELD_LENGTH(anim_19_indices),
};
ROM_ASSET_LOAD_ANIM(anim_19_indices, 0x004fa630, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_19_values, 0x004fa72c, 5354, 0x00000000, 5354);