sm64coopdx/assets/anims/anim_1B.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_1B[] = {
0,
189,
0,
0,
0x40,
ANIMINDEX_NUMPARTS(anim_1B_indices),
anim_1B_values,
anim_1B_indices,
0,
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ANIM_FIELD_LENGTH(anim_1B_values),
ANIM_FIELD_LENGTH(anim_1B_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_1B_indices, 0x004fc1c0, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_1B_values, 0x004fc2bc, 2858, 0x00000000, 2858);
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