sm64coopdx/assets/anims/anim_20.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_20[] = {
1,
189,
0,
0,
0x60,
ANIMINDEX_NUMPARTS(anim_20_indices),
anim_20_values,
anim_20_indices,
0,
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ANIM_FIELD_LENGTH(anim_20_values),
ANIM_FIELD_LENGTH(anim_20_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_20_indices, 0x004fe40c, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_20_values, 0x004fe508, 7124, 0x00000000, 7124);
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