sm64coopdx/assets/anims/anim_29.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_29[] = {
0,
189,
0,
0,
0x0A,
ANIMINDEX_NUMPARTS(anim_29_indices),
anim_29_values,
anim_29_indices,
0,
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ANIM_FIELD_LENGTH(anim_29_values),
ANIM_FIELD_LENGTH(anim_29_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_29_indices, 0x0050c26c, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_29_values, 0x0050c368, 582, 0x00000000, 582);
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