sm64coopdx/assets/anims/anim_3F.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_3F[] = {
0,
189,
0,
0,
0x3D,
ANIMINDEX_NUMPARTS(anim_3F_indices),
anim_3F_values,
anim_3F_indices,
0,
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ANIM_FIELD_LENGTH(anim_3F_values),
ANIM_FIELD_LENGTH(anim_3F_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_3F_indices, 0x005233a4, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_3F_values, 0x005234a0, 3094, 0x00000000, 3094);
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