#include "pc/rom_assets.h"
static const struct Animation anim_43[] = {
1,
189,
0,
0x02,
ANIMINDEX_NUMPARTS(anim_43_indices),
anim_43_values,
anim_43_indices,
ANIM_FIELD_LENGTH(anim_43_values),
ANIM_FIELD_LENGTH(anim_43_indices),
};
ROM_ASSET_LOAD_ANIM(anim_43_indices, 0x00524e28, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_43_values, 0x00524f24, 84, 0x00000000, 84);