#include "pc/rom_assets.h"
static const struct Animation anim_55[] = {
1,
189,
0,
0x98,
ANIMINDEX_NUMPARTS(anim_55_indices),
anim_55_values,
anim_55_indices,
ANIM_FIELD_LENGTH(anim_55_values),
ANIM_FIELD_LENGTH(anim_55_indices),
};
ROM_ASSET_LOAD_ANIM(anim_55_indices, 0x0052b378, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_55_values, 0x0052b474, 11268, 0x00000000, 11268);