#include "pc/rom_assets.h"
static const struct Animation anim_60[] = {
9,
189,
0,
0x32,
ANIMINDEX_NUMPARTS(anim_60_indices),
anim_60_values,
anim_60_indices,
ANIM_FIELD_LENGTH(anim_60_values),
ANIM_FIELD_LENGTH(anim_60_indices),
};
ROM_ASSET_LOAD_ANIM(anim_60_indices, 0x00535cb4, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_60_values, 0x00535db0, 4020, 0x00000000, 4020);