#include "pc/rom_assets.h"
static const struct Animation anim_67[] = {
1,
189,
0,
0x05,
ANIMINDEX_NUMPARTS(anim_67_indices),
anim_67_values,
anim_67_indices,
ANIM_FIELD_LENGTH(anim_67_values),
ANIM_FIELD_LENGTH(anim_67_indices),
};
ROM_ASSET_LOAD_ANIM(anim_67_indices, 0x0053c1cc, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_67_values, 0x0053c2c8, 386, 0x00000000, 386);