sm64coopdx/assets/anims/anim_7E.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_7E[] = {
0,
189,
0,
0,
0x5A,
ANIMINDEX_NUMPARTS(anim_7E_indices),
anim_7E_values,
anim_7E_indices,
0,
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ANIM_FIELD_LENGTH(anim_7E_values),
ANIM_FIELD_LENGTH(anim_7E_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_7E_indices, 0x005487cc, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_7E_values, 0x005488c8, 4538, 0x00000000, 4538);
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