sm64coopdx/assets/anims/anim_90.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_90[] = {
1,
189,
0,
0,
0x0F,
ANIMINDEX_NUMPARTS(anim_90_indices),
anim_90_values,
anim_90_indices,
0,
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ANIM_FIELD_LENGTH(anim_90_values),
ANIM_FIELD_LENGTH(anim_90_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_90_indices, 0x0055522c, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_90_values, 0x00555328, 1012, 0x00000000, 1012);
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