#include "pc/rom_assets.h"
static const struct Animation anim_93[] = {
1,
189,
0,
0x0A,
ANIMINDEX_NUMPARTS(anim_93_indices),
anim_93_values,
anim_93_indices,
ANIM_FIELD_LENGTH(anim_93_values),
ANIM_FIELD_LENGTH(anim_93_indices),
};
ROM_ASSET_LOAD_ANIM(anim_93_indices, 0x00557048, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_93_values, 0x00557144, 602, 0x00000000, 602);