#include "pc/rom_assets.h"
static const struct Animation anim_94[] = {
1,
189,
0,
0x01,
ANIMINDEX_NUMPARTS(anim_94_indices),
anim_94_values,
anim_94_indices,
ANIM_FIELD_LENGTH(anim_94_values),
ANIM_FIELD_LENGTH(anim_94_indices),
};
ROM_ASSET_LOAD_ANIM(anim_94_indices, 0x004f4e94, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_94_values, 0x005574b4, 80, 0x00000000, 80);