#include "pc/rom_assets.h"
static const struct Animation anim_9C[] = {
9,
189,
0,
0x40,
ANIMINDEX_NUMPARTS(anim_9C_indices),
anim_9C_values,
anim_9C_indices,
ANIM_FIELD_LENGTH(anim_9C_values),
ANIM_FIELD_LENGTH(anim_9C_indices),
};
ROM_ASSET_LOAD_ANIM(anim_9C_indices, 0x0055ad34, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_9C_values, 0x0055ae30, 4884, 0x00000000, 4884);