#include "pc/rom_assets.h"
static const struct Animation anim_B9[] = {
1,
189,
0,
0x19,
ANIMINDEX_NUMPARTS(anim_B9_indices),
anim_B9_values,
anim_B9_indices,
ANIM_FIELD_LENGTH(anim_B9_values),
ANIM_FIELD_LENGTH(anim_B9_indices),
};
ROM_ASSET_LOAD_ANIM(anim_B9_indices, 0x0056c444, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_B9_values, 0x0056c540, 2068, 0x00000000, 2068);