#include "pc/rom_assets.h"
// 0x07000000 - 0x07001000
ROM_ASSET_LOAD_TEXTURE(bitfs_seg7_texture_07000000, "levels/bitfs/0.rgba16.inc.c", 0x004614d0, 37742, 0x00000000, 4096);
// 0x07001000 - 0x07001800
ROM_ASSET_LOAD_TEXTURE(bitfs_seg7_texture_07001000, "levels/bitfs/1.rgba16.inc.c", 0x004614d0, 37742, 0x00001000, 2048);
// 0x07001800 - 0x07002000
ROM_ASSET_LOAD_TEXTURE(bitfs_seg7_texture_07001800, "levels/bitfs/2.rgba16.inc.c", 0x004614d0, 37742, 0x00001800, 2048);