2024-03-23 21:11:30 +01:00
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#include "pc/rom_assets.h"
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2019-12-02 03:52:53 +01:00
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// 0x07013EB8 - 0x07013ED0
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static const Lights1 wdw_seg7_lights_07013EB8 = gdSPDefLights1(
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0x99, 0x99, 0x99,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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2019-11-03 20:36:27 +01:00
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// 0x07013ED0 - 0x07013FC0
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2024-03-23 21:11:30 +01:00
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ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013ED0, 0x0040ed70, 45590, 0x00013ed0, 240);
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2019-11-03 20:36:27 +01:00
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// 0x07013FC0 - 0x07014050
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2024-03-23 21:11:30 +01:00
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ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013FC0, 0x0040ed70, 45590, 0x00013fc0, 144);
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2019-11-03 20:36:27 +01:00
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// 0x07014050 - 0x070140E0
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static const Gfx wdw_seg7_dl_07014050[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09008000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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2019-12-02 03:52:53 +01:00
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gsSPLight(&wdw_seg7_lights_07013EB8.l, 1),
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gsSPLight(&wdw_seg7_lights_07013EB8.a, 2),
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2019-11-03 20:36:27 +01:00
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gsSPVertex(wdw_seg7_vertex_07013ED0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 7, 0x0),
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gsSP2Triangles( 3, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(wdw_seg7_vertex_07013FC0, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 6, 7, 8, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070140E0 - 0x07014150
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const Gfx wdw_seg7_dl_070140E0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wdw_seg7_dl_07014050),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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