70 lines
2.5 KiB
Lua
70 lines
2.5 KiB
Lua
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define_custom_obj_fields({
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oArenaCannonBallGlobalOwner = 'u32',
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oArenaCannonBallSize = 'f32',
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oArenaCannonBallDamages = 'u32',
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})
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function bhv_arena_cannon_ball_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj.oArenaCannonBallDamages = 1
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obj_scale(obj, 1.5 * obj.oArenaCannonBallSize)
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obj_set_billboard(obj)
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cur_obj_play_sound_2(SOUND_OBJ_POUNDING_CANNON)
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spawn_mist(obj, 1)
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obj.oVelX = sins(obj.oMoveAngleYaw) * obj.oForwardVel
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obj.oVelY = 0
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obj.oVelZ = coss(obj.oMoveAngleYaw) * obj.oForwardVel
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network_init_object(obj, false, nil)
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end
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function bhv_arena_cannon_ball_intersects_local(obj, pos)
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local m = gMarioStates[0]
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local mPos1 = { x = m.pos.x, y = m.pos.y + 50, z = m.pos.z }
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local mPos2 = { x = m.pos.x, y = m.pos.y + 150, z = m.pos.z }
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local radius = clamp(obj.oArenaCannonBallSize * 250, 75, 250)
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return (vec3f_dist(pos, mPos1) < radius or vec3f_dist(pos, mPos2) < radius)
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end
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function bhv_arena_cannon_ball_loop(obj)
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local a = { x = obj.oPosX, y = obj.oPosY, z = obj.oPosZ }
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local dir = { x = obj.oVelX, y = obj.oVelY, z = obj.oVelZ }
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-- update pallet
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local np = gNetworkPlayers[obj.oArenaCannonBallGlobalOwner]
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if np ~= nil then
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obj.globalPlayerIndex = np.globalIndex
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end
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local m = gMarioStates[0]
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if global_index_hurts_mario_state(obj.oArenaCannonBallGlobalOwner, m) and not is_invuln_or_intang(m) then
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local b = { x = a.x + dir.x / 2, y = a.y + dir.y / 2, z = a.z + dir.z / 2 }
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if bhv_arena_cannon_ball_intersects_local(obj, a) or bhv_arena_cannon_ball_intersects_local(obj, b) then
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if obj.oArenaCannonBallDamages ~= 0 then
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obj.oDamageOrCoinValue = clamp(obj.oArenaCannonBallSize * 8, 1, 5)
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interact_damage(m, INTERACT_DAMAGE, obj)
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obj.oArenaCannonBallDamages = 0
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end
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end
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local e = gMarioStateExtras[0]
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e.lastDamagedByGlobal = obj.oArenaCannonBallGlobalOwner
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end
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info = collision_find_surface_on_ray(
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a.x, a.y, a.z,
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dir.x, dir.y, dir.z)
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if obj.oTimer > 30 * 6 or info.surface ~= nil then
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spawn_mist(obj, 1 + obj.oArenaCannonBallSize * 5)
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spawn_balls(obj, 1 + obj.oArenaCannonBallSize * 5)
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obj_mark_for_deletion(obj)
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else
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obj.oPosX = obj.oPosX + dir.x
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obj.oPosY = obj.oPosY + dir.y
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obj.oPosZ = obj.oPosZ + dir.z
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end
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end
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id_bhvArenaCannonBall = hook_behavior(nil, OBJ_LIST_GENACTOR, true, bhv_arena_cannon_ball_init, bhv_arena_cannon_ball_loop)
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