sm64coopdx/assets/anims/anim_0F_10.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_0F[] = {
1,
189,
0,
0,
0x01,
ANIMINDEX_NUMPARTS(anim_0F_10_indices),
anim_0F_10_values,
anim_0F_10_indices,
0,
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ANIM_FIELD_LENGTH(anim_0F_10_values),
ANIM_FIELD_LENGTH(anim_0F_10_indices),
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};
static const struct Animation anim_10[] = {
1,
189,
1,
0,
0x12,
ANIMINDEX_NUMPARTS(anim_0F_10_indices),
anim_0F_10_values,
anim_0F_10_indices,
0,
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ANIM_FIELD_LENGTH(anim_0F_10_values),
ANIM_FIELD_LENGTH(anim_0F_10_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_0F_10_indices, 0x004f5010, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_0F_10_values, 0x004f510c, 1502, 0x00000000, 1502);
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