2024-03-23 21:11:30 +01:00
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#include "pc/rom_assets.h"
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2019-11-03 20:36:27 +01:00
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static const struct Animation anim_0F[] = {
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1,
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189,
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0,
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0,
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0x01,
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ANIMINDEX_NUMPARTS(anim_0F_10_indices),
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anim_0F_10_values,
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anim_0F_10_indices,
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0,
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2023-05-18 21:42:18 +02:00
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ANIM_FIELD_LENGTH(anim_0F_10_values),
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ANIM_FIELD_LENGTH(anim_0F_10_indices),
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2019-11-03 20:36:27 +01:00
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};
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static const struct Animation anim_10[] = {
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1,
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189,
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1,
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0,
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0x12,
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ANIMINDEX_NUMPARTS(anim_0F_10_indices),
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anim_0F_10_values,
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anim_0F_10_indices,
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0,
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2023-05-18 21:42:18 +02:00
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ANIM_FIELD_LENGTH(anim_0F_10_values),
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ANIM_FIELD_LENGTH(anim_0F_10_indices),
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2019-11-03 20:36:27 +01:00
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};
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2024-03-23 21:11:30 +01:00
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ROM_ASSET_LOAD_ANIM(anim_0F_10_indices, 0x004f5010, 252, 0x00000000, 252);
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2019-11-03 20:36:27 +01:00
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2024-03-23 21:11:30 +01:00
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ROM_ASSET_LOAD_ANIM(anim_0F_10_values, 0x004f510c, 1502, 0x00000000, 1502);
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2019-11-03 20:36:27 +01:00
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