sm64coopdx/assets/anims/anim_30.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_30[] = {
0,
189,
0,
0,
0x5A,
ANIMINDEX_NUMPARTS(anim_30_indices),
anim_30_values,
anim_30_indices,
0,
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ANIM_FIELD_LENGTH(anim_30_values),
ANIM_FIELD_LENGTH(anim_30_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_30_indices, 0x0051151c, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_30_values, 0x00511618, 5428, 0x00000000, 5428);
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