#include "pc/rom_assets.h"
static const struct Animation anim_30[] = {
0,
189,
0x5A,
ANIMINDEX_NUMPARTS(anim_30_indices),
anim_30_values,
anim_30_indices,
ANIM_FIELD_LENGTH(anim_30_values),
ANIM_FIELD_LENGTH(anim_30_indices),
};
ROM_ASSET_LOAD_ANIM(anim_30_indices, 0x0051151c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_30_values, 0x00511618, 5428, 0x00000000, 5428);