#include "pc/rom_assets.h"
static const struct Animation anim_9D[] = {
9,
189,
0,
0x1A,
ANIMINDEX_NUMPARTS(anim_9D_indices),
anim_9D_values,
anim_9D_indices,
ANIM_FIELD_LENGTH(anim_9D_values),
ANIM_FIELD_LENGTH(anim_9D_indices),
};
ROM_ASSET_LOAD_ANIM(anim_9D_indices, 0x0055c15c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_9D_values, 0x0055c258, 1944, 0x00000000, 1944);