#include "pc/rom_assets.h"
static const struct Animation anim_A1[] = {
0,
189,
0x18,
ANIMINDEX_NUMPARTS(anim_A1_indices),
anim_A1_values,
anim_A1_indices,
ANIM_FIELD_LENGTH(anim_A1_values),
ANIM_FIELD_LENGTH(anim_A1_indices),
};
ROM_ASSET_LOAD_ANIM(anim_A1_indices, 0x0055e17c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_A1_values, 0x0055e278, 920, 0x00000000, 920);