#include "pc/rom_assets.h"
static const struct Animation anim_A6[] = {
1,
189,
0,
0x46,
ANIMINDEX_NUMPARTS(anim_A6_indices),
anim_A6_values,
anim_A6_indices,
ANIM_FIELD_LENGTH(anim_A6_values),
ANIM_FIELD_LENGTH(anim_A6_indices),
};
ROM_ASSET_LOAD_ANIM(anim_A6_indices, 0x005614d0, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_A6_values, 0x005615cc, 4646, 0x00000000, 4646);