#include "pc/rom_assets.h"
static const struct Animation anim_1A[] = {
1,
189,
0,
0x11,
ANIMINDEX_NUMPARTS(anim_1A_indices),
anim_1A_values,
anim_1A_indices,
ANIM_FIELD_LENGTH(anim_1A_values),
ANIM_FIELD_LENGTH(anim_1A_indices),
};
ROM_ASSET_LOAD_ANIM(anim_1A_indices, 0x004fbc30, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_1A_values, 0x004fbd2c, 1146, 0x00000000, 1146);