sm64coopdx/actors/snowman/anims/anim_0500CED8.inc.c

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#include "pc/rom_assets.h"
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// 0x0500CD58
ROM_ASSET_LOAD_ANIM(snowman_seg5_animvalue_0500CD58, 0x00160670, 20585, 0x0000cd58, 264);
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// 0x0500CE60
ROM_ASSET_LOAD_ANIM(snowman_seg5_animindex_0500CE60, 0x00160670, 20585, 0x0000ce60, 120);
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// 0x0500CED8
static const struct Animation snowman_seg5_anim_0500CED8 = {
1,
0,
0,
0,
0x0E,
ANIMINDEX_NUMPARTS(snowman_seg5_animindex_0500CE60),
snowman_seg5_animvalue_0500CD58,
snowman_seg5_animindex_0500CE60,
0,
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ANIM_FIELD_LENGTH(snowman_seg5_animvalue_0500CD58),
ANIM_FIELD_LENGTH(snowman_seg5_animindex_0500CE60),
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};