#include "pc/rom_assets.h"
static const struct Animation anim_18[] = {
0,
189,
42,
0x64,
ANIMINDEX_NUMPARTS(anim_18_indices),
anim_18_values,
anim_18_indices,
ANIM_FIELD_LENGTH(anim_18_values),
ANIM_FIELD_LENGTH(anim_18_indices),
};
ROM_ASSET_LOAD_ANIM(anim_18_indices, 0x004f74ac, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_18_values, 0x004f94b4, 4452, 0x00000000, 4452);