#include "pc/rom_assets.h"
static const struct Animation anim_1E[] = {
0,
189,
0x1E,
ANIMINDEX_NUMPARTS(anim_1E_indices),
anim_1E_values,
anim_1E_indices,
ANIM_FIELD_LENGTH(anim_1E_values),
ANIM_FIELD_LENGTH(anim_1E_indices),
};
ROM_ASSET_LOAD_ANIM(anim_1E_indices, 0x004fd898, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_1E_values, 0x004fd994, 1530, 0x00000000, 1530);