#include "pc/rom_assets.h"
static const struct Animation anim_4A[] = {
1,
189,
0,
0x08,
ANIMINDEX_NUMPARTS(anim_4A_indices),
anim_4A_values,
anim_4A_indices,
ANIM_FIELD_LENGTH(anim_4A_values),
ANIM_FIELD_LENGTH(anim_4A_indices),
};
ROM_ASSET_LOAD_ANIM(anim_4A_indices, 0x00527888, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_4A_values, 0x00527984, 616, 0x00000000, 616);