#include "pc/rom_assets.h"
static const struct Animation anim_62[] = {
1,
189,
0,
0x0A,
ANIMINDEX_NUMPARTS(anim_62_indices),
anim_62_values,
anim_62_indices,
ANIM_FIELD_LENGTH(anim_62_values),
ANIM_FIELD_LENGTH(anim_62_indices),
};
ROM_ASSET_LOAD_ANIM(anim_62_indices, 0x0053a004, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_62_values, 0x0053a100, 742, 0x00000000, 742);