134 lines
4.3 KiB
Lua
134 lines
4.3 KiB
Lua
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function delete_at_dark() end
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if SM64COOPDX_VERSION == nil then return end
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gGlobalSyncTable.time = 0
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gGlobalSyncTable.timeScale = 1
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local sNightSequences = {}
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-- localize functions to improve performance
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local math_floor,network_is_server,djui_hud_is_pause_menu_created,smlua_audio_utils_replace_sequence,fade_volume_scale,set_background_music,obj_mark_for_deletion = math.floor,network_is_server,djui_hud_is_pause_menu_created,smlua_audio_utils_replace_sequence,fade_volume_scale,set_background_music,obj_mark_for_deletion
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mod_storage_remove("ampm")
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use24h = mod_storage_load_bool("24h") or false
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local savedInMenu = false
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local autoSaveTimer = 0
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playingNightMusic = false
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--- Returns the amount of days that have passed
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function get_day_count()
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return math_floor(gGlobalSyncTable.time / (MINUTE * 24))
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end
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function save_time()
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mod_storage_save_number("time", gGlobalSyncTable.time)
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print("Saving time to 'day-night-cycle.sav'")
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end
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function load_time()
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local time = mod_storage_load_number("time")
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if time == nil then
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time = MINUTE * 4 -- starts at the beginning of sunrise
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mod_storage_save_number("time", time)
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end
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return time
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end
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gGlobalSyncTable.time = load_time()
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--- @return string
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--- Returns the properly formatted time string
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function get_time_string()
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local minutes = (gGlobalSyncTable.time / MINUTE) % 24
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local formattedMinutes = math_floor(minutes)
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local seconds = math_floor(gGlobalSyncTable.time / SECOND) % 60
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if not use24h then
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if formattedMinutes == 0 then
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formattedMinutes = 12
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elseif formattedMinutes > 12 then
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formattedMinutes = formattedMinutes - 12
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end
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end
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return math_floor(formattedMinutes) .. ":" .. string.format("%02d", seconds) .. if_then_else(not use24h, if_then_else(minutes < 12, " AM", " PM"), "")
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end
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function time_tick()
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if not network_is_server() then return end
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gGlobalSyncTable.time = gGlobalSyncTable.time + gGlobalSyncTable.timeScale
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-- auto save every 30s
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autoSaveTimer = (autoSaveTimer + 1) % (SECOND * 30)
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if autoSaveTimer == 0 then
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save_time()
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end
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-- save when paused
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if djui_hud_is_pause_menu_created() then
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if not savedInMenu then
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save_time()
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savedInMenu = true
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end
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else
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savedInMenu = false
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end
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end
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function night_music_register(sequenceId, m64Name)
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local id = SEQ_COUNT + sequenceId
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smlua_audio_utils_replace_sequence(id, 20, 127, m64Name)
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sNightSequences[sequenceId] = id
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end
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function handle_night_music()
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if not show_day_night_cycle() or gNetworkPlayers[0].currActNum == 99 or gMarioStates[0].area == nil then return end
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local seq = sNightSequences[gMarioStates[0].area.musicParam2]
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if seq == nil then return end
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fade_volume_scale(0, 127, 1)
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local minutes = (gGlobalSyncTable.time / MINUTE) % 24
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if minutes >= HOUR_SUNSET_END + 0.75 and minutes <= HOUR_NIGHT_START then
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local threshold = 1 - (minutes - (HOUR_SUNSET_END + 0.75)) * 4 -- multiply by 4 because four quarters make a whole
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fade_volume_scale(SEQ_PLAYER_LEVEL, threshold * 127, 1)
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elseif minutes >= HOUR_SUNRISE_START + 0.75 and minutes <= HOUR_SUNRISE_END then
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local threshold = 1 - (minutes - (HOUR_SUNRISE_START + 0.75)) * 4
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fade_volume_scale(SEQ_PLAYER_LEVEL, threshold * 127, 1)
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end
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if (minutes >= HOUR_NIGHT_START or minutes < HOUR_SUNRISE_END) and not playingNightMusic then
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playingNightMusic = true
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fade_volume_scale(SEQ_PLAYER_LEVEL, 127, 1)
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set_background_music(0, SEQUENCE_ARGS(4, seq), 450)
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elseif minutes >= HOUR_SUNRISE_END and minutes < HOUR_NIGHT_START and playingNightMusic then
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playingNightMusic = false
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fade_volume_scale(0, 127, 1)
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set_background_music(0, SEQUENCE_ARGS(4, gMarioStates[0].area.musicParam2), 0)
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end
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end
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--- @return number
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--- Returns the time in frames
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function get_raw_time()
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return gGlobalSyncTable.time
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end
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--- @param time number
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--- @return nil
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--- Sets the time in frames
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function set_raw_time(time)
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if type(time) ~= "number" then return end
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gGlobalSyncTable.time = time
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end
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--- @param o Object
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function delete_at_dark(o)
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local minutes = gGlobalSyncTable.time / MINUTE % 24
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if minutes < HOUR_SUNRISE_START or minutes > HOUR_SUNSET_END then
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obj_mark_for_deletion(o)
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end
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end
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