2019-11-03 20:36:27 +01:00
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#ifndef MOVING_TEXTURE_MACROS_H
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#define MOVING_TEXTURE_MACROS_H
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#include "game/moving_texture.h"
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// From gMovingTextureIdList
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#define TEXTURE_WATER 0
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#define TEXTURE_MIST 1
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#define TEXTURE_JRB_WATER 2
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#define TEXTURE_UNK_WATER 3
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#define TEXTURE_LAVA 4
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#define TEX_QUICKSAND_SSL 5
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#define TEX_PYRAMID_SAND_SSL 6
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#define TEX_YELLOW_TRI_TTC 7
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// Moving Texture rotations
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#define ROTATE_CLOCKWISE 0
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#define ROTATE_COUNTER_CLOCKWISE 1
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// Moving texture load quad tris start
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#define MOV_TEX_INIT_LOAD(amount) \
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amount, 0
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// Short Triangle of moving texture with only 4 triangles with x and z
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#define MOV_TEX_4_BOX_TRIS(x, z) \
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x, z
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// Moving texture miniTri define texture from MovingTextureList
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#define MOV_TEX_DEFINE(text) \
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text
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// Moving texture start with speed
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#define MOV_TEX_SPD(speed) \
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speed
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// Rotation speed of moving texture
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#define MOV_TEX_ROT_SPEED(rotspeed) \
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rotspeed
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// Rotation scale of moving texture that goes back and forth
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#define MOV_TEX_ROT_SCALE(rotscale) \
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rotscale
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// Rotation of moving texture
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#define MOV_TEX_ROT(rot) \
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rot
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// Alpha of moving texture
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#define MOV_TEX_ALPHA(alpha) \
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alpha
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// Triangle of moving texture
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#define MOV_TEX_TRIS(x, y, z, param1, param2) \
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x, y, z, param1, param2
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// 2 Triangles of moving texture
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#define MOV_TEX_ROT_TRIS(x, y, z, rotx, roty, rotz, param1, param2) \
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x, y, z, rotx, roty, rotz, param1, param2
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// Triangle of moving texture with light
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#define MOV_TEX_LIGHT_TRIS(x, y, z, light, param1, param2) \
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x, y, z, 0, light, 0, param1, param2
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// End of moving texture load
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#define MOV_TEX_END() \
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0
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// End of moving texture load if movTexRotTris was used, only used in SSL
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#define MOV_TEX_ROT_END() \
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0, 0
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2020-06-02 18:44:34 +02:00
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#endif // MOVING_TEXTURE_MACROS_H
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