sm64coopdx/actors/bowser/anims/anim_06052680.inc.c

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#include "pc/rom_assets.h"
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// 0x06051C80
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06051C80, 0x00188440, 199722, 0x00051dd0, 2020);
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// 0x06052464
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06052464, 0x00188440, 199722, 0x000525b4, 540);
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// 0x06052680
static const struct Animation bowser_seg6_anim_06052680 = {
1,
0,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06052464),
bowser_seg6_animvalue_06051C80,
bowser_seg6_animindex_06052464,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06051C80),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06052464),
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};