sm64coopdx/actors/heave_ho/anims/anim_05015118.inc.c

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#include "pc/rom_assets.h"
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// 0x05014F40
ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animvalue_05014F40, 0x0012a7e0, 32879, 0x00014f40, 268);
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// 0x0501504C
ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animindex_0501504C, 0x0012a7e0, 32879, 0x0001504c, 204);
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// 0x05015118
static const struct Animation heave_ho_seg5_anim_05015118 = {
0,
0,
0,
0,
0x26,
ANIMINDEX_NUMPARTS(heave_ho_seg5_animindex_0501504C),
heave_ho_seg5_animvalue_05014F40,
heave_ho_seg5_animindex_0501504C,
0,
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ANIM_FIELD_LENGTH(heave_ho_seg5_animvalue_05014F40),
ANIM_FIELD_LENGTH(heave_ho_seg5_animindex_0501504C),
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};