sm64coopdx/actors/koopa/anims/anim_0600CC24.inc.c

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#include "pc/rom_assets.h"
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// 0x0600C6A0
ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600C6A0, 0x001c4230, 80474, 0x0000c6a0, 1220);
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// 0x0600CB64
ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_0600CB64, 0x001c4230, 80474, 0x0000cb64, 192);
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// 0x0600CC24
static const struct Animation koopa_seg6_anim_0600CC24 = {
0,
0,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(koopa_seg6_animindex_0600CB64),
koopa_seg6_animvalue_0600C6A0,
koopa_seg6_animindex_0600CB64,
0,
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ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600C6A0),
ANIM_FIELD_LENGTH(koopa_seg6_animindex_0600CB64),
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};