sm64coopdx/actors/koopa/anims/anim_06010E48.inc.c

22 lines
588 B
C
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#include "pc/rom_assets.h"
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// 0x0601064C
ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0601064C, 0x001c4230, 80474, 0x0001064c, 1852);
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// 0x06010D88
ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_06010D88, 0x001c4230, 80474, 0x00010d88, 192);
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// 0x06010E48
static const struct Animation koopa_seg6_anim_06010E48 = {
0,
0,
0,
0,
0x22,
ANIMINDEX_NUMPARTS(koopa_seg6_animindex_06010D88),
koopa_seg6_animvalue_0601064C,
koopa_seg6_animindex_06010D88,
0,
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ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0601064C),
ANIM_FIELD_LENGTH(koopa_seg6_animindex_06010D88),
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};