sm64coopdx/actors/mips/anims/anim_06014B94.inc.c

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#include "pc/rom_assets.h"
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// 0x06013A10
ROM_ASSET_LOAD_ANIM(mips_seg6_animvalue_06013A10, 0x001d8310, 51422, 0x00013b00, 4268);
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// 0x06014ABC
ROM_ASSET_LOAD_ANIM(mips_seg6_animindex_06014ABC, 0x001d8310, 51422, 0x00014bac, 216);
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// 0x06014B94
static const struct Animation mips_seg6_anim_06014B94 = {
0,
0,
0,
0,
0x55,
ANIMINDEX_NUMPARTS(mips_seg6_animindex_06014ABC),
mips_seg6_animvalue_06013A10,
mips_seg6_animindex_06014ABC,
0,
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ANIM_FIELD_LENGTH(mips_seg6_animvalue_06013A10),
ANIM_FIELD_LENGTH(mips_seg6_animindex_06014ABC),
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};