#include "pc/rom_assets.h"
// Monty Mole Hole
// 0x05000000
ROM_ASSET_LOAD_VTX(monty_mole_hole_seg5_vertex_05000000, 0x001521d0, 57608, 0x00000000, 64);
// 0x05000040
ROM_ASSET_LOAD_TEXTURE(monty_mole_hole_seg5_texture_05000040, "actors/monty_mole_hole/monty_mole_hole.ia16.inc.c", 0x001521d0, 57608, 0x00000040, 2048);
// 0x05000840 - 0x050008D8
const Gfx monty_mole_hole_seg5_dl_05000840[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPLoadTextureBlock(monty_mole_hole_seg5_texture_05000040, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(monty_mole_hole_seg5_vertex_05000000, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};