sm64coopdx/actors/ukiki/anims/anim_0500D658.inc.c

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#include "pc/rom_assets.h"
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// 0x0500D198
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500D198, 0x001521d0, 57608, 0x0000d198, 928);
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// 0x0500D538
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500D538, 0x001521d0, 57608, 0x0000d538, 288);
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// 0x0500D658
static const struct Animation ukiki_seg5_anim_0500D658 = {
0,
0,
0,
0,
0x0C,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500D538),
ukiki_seg5_animvalue_0500D198,
ukiki_seg5_animindex_0500D538,
0,
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500D198),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500D538),
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};