sm64coopdx/actors/ukiki/anims/anim_05014BE4.inc.c

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C
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#include "pc/rom_assets.h"
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// 0x05012AD4
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_05012AD4, 0x001521d0, 57608, 0x00012ad4, 8176);
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// 0x05014AC4
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_05014AC4, 0x001521d0, 57608, 0x00014ac4, 288);
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// 0x05014BE4
static const struct Animation ukiki_seg5_anim_05014BE4 = {
0,
0,
0,
0,
0x55,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_05014AC4),
ukiki_seg5_animvalue_05012AD4,
ukiki_seg5_animindex_05014AC4,
0,
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_05012AD4),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_05014AC4),
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};